Outbreak 2.0.4 Follow
Introduction
This release includes enhancements to waypoints, environment art, and special enemies, along with stability improvements and bug fixes.
Release notes
Feature updates
Improved wayfinding and waypoints
Waypoints now always match team colours. So Orange Team will always see Orange waypoints.
Only the next active objective is shown, reducing visual clutter and confusion. So players won’t see a waypoint in the background, and only see it when they arrive to the area.
Updated visuals for environments and special zombies
Updated Game Results and Scoreboard backgrounds for a cleaner, more polished look
We’ve enhanced the look of special enemies so they all have a green haze effects on Spewer and Boomer, as well as more of a toxic green look.
Other various improvements
Boss bile attacks now target the players location, increasing challenge and tension.
New cut-out render for the Boss Zombie to improve presentation and branding
Neon sign lighting updates enhance atmosphere and visual readability
We’ve improved the Game Master view so the red ghost avatars are only see at appropriate times.
Added an additional voice line to the ending to punctuate and tease for the next outbreak chapter.
Bug Fixes
Fixed an issue where boss visual effects could linger after death
Fixed an issue where players could exploit scoring by damaging an invulnerable boss
Fixed an issue where the boss could get stuck and block progression
Fixed an issue where zombies had pathing problems around dynamic objects such as garbage bags
Fixed an issue where zombies repeatedly vaulted objects, blocking encounter flow
Fixed an issue where Boomer toxic puddles sometimes failed to appear
Fixed an issue where Spitters would stop attacking
Fixed an issue where player nameplates flickered on ghost characters
Made changing teams and swapping headsets mid game more robust
If you encounter any issues or have feedback, please contact our Client Services team at clientservices@zerolatencyvr.com.
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