Haunted 0.9.2 Follow
Introduction
We’re releasing a small update which enhances the Main Hub room and adds more unique clothing colours to character models for an improved gameplay experience.
Reminder: Ensure the Content Server, Game Master station, all Streaming Servers, and the Spectator machine (if available) are on, and a game is selected. The update will start once the game loads and takes ~30 minutes.
Release notes
Updates
- The experience is now live in Square gamespaces! Thank you for your patience - step inside and claim those long-awaited frights. Once you’ve played, we’d love to hear your thoughts. Share your feedback with us through this quick survey.
- The Game Master View has been improved to make player management easier, and now shows:
- Which event each player is are currently in.
- When players are temporarily invisible or muted to each other.
- “The End” from the players view, so it’s always obvious when the experience has concluded.
- Player character outfits now feature greater color variation, making it easier to identify a person.
- We've improved the lighting so its easier to see the doors open for the final Bedroom events.
- Added a timeout for bathroom event, so if players are too scared to enter and take too long, it will finish and the next stage will activate.
- For more detail on how the game works see our Game information page.
Bug fixes
Doorways now properly close after the last radio transmission, preventing players from entering event areas when narration states they are locked.
Fixed issue where player profiles could be taken over by another player when transitioning from Loadout to Game level.
Fixed game starting without profiles properly assigned to headsets.
Fixed issue where the game could start even if players were not in the correct position in Loadout.
Corrected mannequin corridor bug where player’s view was raised above the last passageway when re-entering the small corner room.
Resolved bug allowing Bedroom and Kids’s Room doors to be open simultaneously.
Game now correctly transitions to END state when "The End" text appears, reducing paused-game scenarios as players remove headsets.
Fixed teleport bug where entering the Kid’s Room passageway after Bedroom incorrectly transported players to a duplicate Bedroom.
GM/Spectator view now correctly shows player’s perspective in the blood-flooded room with hanging body bags, and the mannequin-surrounding scene.
Fixed Arabic localization: "The End" and "Wrong Way" now use the correct font.
Fixed issue where Bedrooms could still be visible in the distance during the ending scene.
For a list of all remaining known issues please and workarounds see our known issues list.
If you encounter any issues or have feedback, please contact our Client Services team at clientservices@zerolatencyvr.com.
Comments
0 comments
Please sign in to leave a comment.