Outbreak 2.0 Follow
Introduction
This is Outbreak 2.0 and the version for customer sessions starting on December 3rd. This includes a number of feature improvements and bug fixes as detailed below!
Please note, this will also update some of the systems in the original Outbreak. This should be seamless, but please raise tickets if you notice anything out of the ordinary.
Release notes
Feature updates
The Briefing videos, Player Highlight Videos, Scoreboard and Game Results are now setup for Outbreak 2.
Enhanced Portals: Portals now render the environment players are entering more smoothly, and we’ve also polished their visual look.
Improved Zombie Responsiveness: Scattered zombies in the mall will react more naturally to noises made by players and will navigate more effectively to reach them.
Improved Zombies Pathing: We’ve updated parts of the environment to help zombies reach players more reliably and prevent bunching or pathing issues.
Better Special Zombie Spawns: Players will experience more special zombies, ensuring all players on the team have opportunities to encounter them.
Boss Fight Duration Tuning: We’ve adjusted the boss’s health and the damage players do to prevent it from being defeated too quickly.
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Other changes
Localisations of the in-game voice are now available for all languages (German, French, Spanish, Italian, and Arabic).
We’ve balanced the music and other sounds that were playing louder than intended.
We improved the environment for the Toy Store, and the flame pipes to look more natural.
Important known issues and workarounds
1) The wayfinding path is currently disabled. This is the blue path that guides players between waypoints. We will be bringing this back shortly, but in the meantime players may need to be guided to their destination.
2) If a player disconnects from the game during a battle, they must wait to reconnect until the next battle has started.
- E.g., if they disconnect during the Arcade fight, then leave them out of the game (headset on standby), allow the next battle in Foodcourt to commence, and then reconnect them (headset active).
- If you do it earlier, they will be stuck in an earlier part of the game. Just put them on standby and make them active after the next encounter starts.
For a list of all remaining known issues and workarounds, please see our known issues list to avoid problems that could affect your experience.
Bug Fixes
Fixed a bug where special weapons were located outside the playable space.
Fixed a bug where you could shoot the boss and cause it to replay its death animation.
Fixed a bug where the Spitters projectile was not damaging players.
Fixed a bug where all players had the same character model.
Fixed a bug where zombies could not easily make it into the clothing store in the first fight.
Fixed a bug where the boss could t-pose when killed.
Fixed a bug where you couldn’t shoot the sides of the truck at the start of the game.
Fixed a bug where you could walk off the bridge ,but sometimes not die.
Fixed a bug where the boss could die and leave a damage area nearby, killing players in the final moment.
If you encounter any issues or have feedback, please contact our Client Services team at clientservices@zerolatencyvr.com.
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