GEN 3 System Overview Follow
Introduction
In order to be able to troubleshoot more effectively and efficiently, it is good to have an understanding of how the Zero Latency system functions.
This article will provide a brief description of each part of the system and how they interact with one another.
The Headset & Controller Relationship
System Overview
- This is a simple overview that shows how the Zero Latency system is linked. AWAITING CONFIRMATION OF CORRECTIONS TO IMAGE FOR 'GEN3'
Portal
- The Portal is the backbone of the Zero Latency system. It contains real-time diagnostics of system performance. The Portal is also the booking system that contains financial, player and booking information.
- The Portal also authenticates all the equipment and allows it to run within the system.
Content Server
- It is the heart of the system, it links the game to the equipment. It contains a launcher, the games and the map information.
Game Master
- It allows the Game Masters to control the headsets and controllers remotely using a launcher but also is used to monitor the game.
Access Point
- Sends the visuals from the streaming servers to the headsets.
- Relays controller data to the content server and back.
Streaming Servers
- Connect to the headsets via access points to provide the in-game visuals for the player.
- All streaming servers connect to the content server to connect the players to each other.
Headsets
- Allow players to see, hear and walk around in the game space for the different games offered by Zero Latency.
- The headphones are physically attached for an easy suit up process.
- When not in game or connected to a streaming server, the headsets will display passthrough which is a view of the physical environment around them in black and white using the cameras on the front of the headset.
Controllers
- Allow the customers to use the controllers in games. These are connected to the headsets via Bluetooth (Controller V4 Only) or via access points (Controller V3 Only)
- The controllers are shaped like guns for an immersive experience in Zero Latency's games.
The Headset & Controller Relationship
Controller with Hand Tracker:
Controller to Hand Tracker (Physical)
- The Tracker is physically mounted onto the controller.
- There is no other relationship between these two devices.
Headset to Hand Tracker (Bluetooth Pairing)
- Headsets and Trackers are paired via Bluetooth.
- The Tracker must be visible to the associated Headset cameras for it to be tracked.
- If a player can't see their gun then it's an issue with this relationship.
Headset to controller (Binding)
- The headset is bound to the controller via the launcher.
- Interacting with the controller won't give players a response unless it's bound to their headset.
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If a player can't shoot then it's an issue with this relationship.
Controller with Wrist Tracker:
Controller to Wrist Tracker (Physical)
- The Tracker is physically mounted onto the controller.
- The Wrist Tracker controllers the functions of the controller via Bluetooth Pairing to the Headset
Headset to Wrist Tracker (Bluetooth Pairing)
- Headsets and Trackers are paired via Bluetooth.
- The Tracker must be visible to the associated Headset cameras for it to be tracked.
- If a player can't see their gun, have tracking issues or controller functions are not working then it's an issue with this relationship.
How the Tracking works (Map)
The Game Space
- The game space has unique floor and wall graphics. This is required when creating a game space map.
- The graphics need to be unique so the headset can track its location in the game space.
The Map
- When the system is first installed, a map and a zero point is created using a headset.
- The HMD has two cameras on the front that are used to make the map and the zero point. The zero point is the area where the headsets begin tracking.
- Once the map and zero point are complete, it is uploaded to the content server.
The Headset
- The headset uses the four cameras on the front to gain tracking at the zero point, then it uses the map of the graphics to track its location in the game space.
Article Keywords/Phrases:
How does the system work?
Tracking Gen 3
Controller and controller connection
Controller relationship
Gen 3 system
Raptor
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