Alpha Experience – New Updates + Now Available for Square Follow
Introduction
This version now supports Square venues and includes several updates and bug fixes overall.
Please note: This is a preview only and not for external sharing.
Our next version will be our release candidate, which we’re planning to provide on Monday, December 1, 2025, or sooner if possible.
Survey Feedback Response
Thank you for all your feedback so far - it’s great to see such a positive response to our latest experience!
We’re currently prioritising the resolution of known issues, while also assessing where refinements may be achievable.
As noted in our Known Issues, we’re actively enhancing the current Portal system. Because this was one of the most frequent points raised, we want to reaffirm that an improved version is already in testing, and we look forward to delivering it in the next release.
Outbreak 2 Alpha – Now Playable for Square Gamespaces
We’re excited to announce that the Alpha version of Outbreak 2 is now playable for Square gamespaces! You can experience the game firsthand and help shape the final version.
We’d love to hear your thoughts - please share your thoughts via the feedback survey.
Important Information
This Alpha is internal only and not for customers.
The game is still in development, so you may encounter some rough edges. Please review the Known Issues to avoid problems that may affect your experience.
Portals are currently a work in progress; their visuals will be improved in an upcoming update.
The briefing, player takeaway video, and scoreboard are also in development and will be ready for our next release.
For more details, visit the Outbreak 2 information page.
Release notes
Updates
Now playable in Square gamespaces!
Added localised voice-overs for all supported languages.
Improved boss balancing: the boss now has increased health when players are moving more slowly.
Bug fixes
Fixed an issue where two boss zombies could appear.
Fixed an issue where voice lines were taking too long to play after an encounter had ended.
Fixed an issue where Zombies should would step onto items that can be shot/moved and get stuck.
If you encounter any issues or have feedback, please contact our Client Services team at clientservices@zerolatencyvr.com.
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