Dynamic Allocation Follow
Introduction
Dynamic Allocation is a new feature introduced in Launcher Version 3.3.0 and represents a significant improvement in operation flow and efficiency.
Info
Dynamic Allocation is only available with Launcher version 3.3.0 and above.
How does Dynamic Allocation work?
What are the benefits of Dynamic Allocation?
Will the Launchers Interface change?
What is Dynamic Allocation?
It is currently necessary to manually update headsets when they are switched from Reserve or Standby status to Active status. Depending on the number of headsets, this action can take up to five minutes.
With Dynamic Allocation, you no longer need to manually set a headset to Active and the headset will be automatically connected to an available WiFi Access Point and Streaming Server.
How does Dynamic Allocation work?
When a headset is turned on, it remembers the last Access Point it was connected to and will attempt to connect to the same one again. If two headsets are already on and connected to the same Access Point, It will automatically select an Access Point that has a slot available. If the headset cannot identify a free Access Point, the headset will go on Standby.
For the Streaming Servers, the System will look for any free server once the headset has been turned on and will assign it to any available server regardless of what it was previously allocated to.
The diagram below will give you an example of what headsets are currently Active and what are on Standby;
As you can see, SSID - G3-ZL01 or Access Point 01 has multiple headsets that were previously on the same Access Point. If any headset on Standby was to be turned on/set to Active, it will automatically search for an available slot if it cannot connect to the previous Access Point it was used on.
For example, if headset 12 was turned on, the system can see that there are 2 headsets already active on Access Point 01 and it will look to switch to another Access Point. In this case, SSID G3-ZL02 or Access Point 02 is available and headset 12 will then switch.
What are the benefits of Dynamic Allocation?
The largest benefit is the additional support for back-to-back sessions. This is made possible as headsets can be swapped in and out without any configuration changes needed to be made by the Game Master.
Additionally, the swapping out of a headset during Operations is significantly simplified, requiring no downtime by your Game Masters to manually swap in our headsets. This leads to extra time for the Game Masters / Runners to use for other matters.
Will the Launchers Interface change?
Yes, there will be a few changes on the Launchers interface.
The "Reserve" state has been removed and headsets can now only be a status of Standby or Active. In Addition, the Hardware tab on the Launcher now has a cog wheel that can expand the window for further information on each piece of hardware.
The information shown is as follows:
Set: The Headset number - the eye icon indicates whether the headset is being worn.
Status: The connection status of the device.
Headset: Battery status.
Controller: Controller connection status.
Software: Software and firmware versions currently loaded onto the device.
Map: Current map status and unique diagnostic identifier.
Battery Health: Battery serial number and status.
Connection: Current SSID, Wifi Strength, and associated Streaming Server.
Hand Trackers: Distinction of left or right tracker connected, charge status, and level.
Article Keywords/Phrases:
Dynamic Allocation
Headset network change
Automatic
Comments
0 comments
Article is closed for comments.