Sol Raiders: Game Information Follow
Introduction
Duration: 13 minutes + 2 minutes Buffer (15-minute game)
Minimum Players: 2
Maximum Players: 8
Not available for 6 player systems
Earth is gone... The last remnants of humanity travel the universe, following strange alien beacons. We found new worlds. Now it's time to get rich. The aliens left behind Sol, a power source unlike any other. If you get the Sol, you've got it made. We pilot our combat rigs between the worlds looking for Sol. The winners make the score. The losers are just scrap metal. Get ready to raid!
How do I get players into the game?
How does the survey, scoring and ranking work?
How does the spectator view work?
The game trailer
Click on the video to watch the Outbreak Origins Trailer.
How does the game work?
- The players will play in two teams of a maximum of four members each. They will play 3 rounds that last for 3.5 minutes, with each round being in a different environment.
- Each of the rounds has an objective to target, along with eliminating the opposing team, who are also going for the same objective.
- The team that claims the most objectives win the round!
The Tutorial
Duration: 1 minute 35 seconds
The tutorial is where players can:
- Learn how to walk up ramps.
- Learn how to open doors.
- Learn how to capture the Sol Core.
- Learn how to capture the Data Canister.
- Learn how to shoot the weapon.
- Learn how to kill enemy rigs.
Map 1: Turbine Station
Duration: 3 minutes 20 seconds + 15 seconds transition to the next map.
- Situated within the wild green forests on the planet Nog-Ida, Turbine Station is an abandoned power-plant and features a ruptured Sol Core best kept at arm's length.
- A short video will play when a customer steps into a spawn marker. The video will introduce the map and show where the objective is.
What is the objective?
- The objective is to push the Sol core above the stage on a rail, press and hold the trigger at the Sol core to push it into the enemy’s turbine to score one point for your team.
- Whichever team has the most points at the end of the round wins that round. If teams finish with equal objective points, whoever has the most kills will win. If that’s a draw then it’s a straight draw.
- The more players that are shooting the objective, the faster your team will get the point.
Map 2: Dark Wreck
Duration: 3 minutes 20 seconds + 15 seconds transition to the next map
- Valuable data is hidden within the wrecked shell of a crashed freighter on the frozen planet Ødemark. Dark and eerie, death is around every corner.
- A short video will play when a customer steps into a spawn marker. The video will introduce the map and show where the objective is.
What is the objective?
- The objective is to capture the Data canister. The Data canisters spawn in random locations after each point, press and hold the trigger at the Data canister to send an uplink to your home base and to score one point for your team.
- Whichever team has the most points at the end of the round wins that round. If teams finish with equal objective points, whoever has the most kills will win. If that’s a draw then it’s a straight draw.
- The more players that are shooting the objective, the faster your team will get the point.
How do I use the Recon Tower?
- There are two towers in the map (one at each base). The player must shoot the button to activate the lift. Once at the top, the player will see an overlay of the map, they will be able to see where the objective is and where the players are.
- The player at the top will get information about the location of the Data Canister before the players on the ground do, however, watch out for the player in the opposing Recon Tower.
How do I open the doors?
- There are many doors in the map, to open them shoot the button. The doors will open immediately and then will automatically close after 5 seconds.
Map 3: Mining Canyon
Duration: 3 minutes 20 seconds + 15 seconds transition to the next map
- Canyon Drill, set within mining station on the planet Suh’ra Jadida, offers the most advanced gameplay of our 3 levels and rewards teams that work together.
- A short video will play when a customer steps into a spawn marker. The video will introduce the map and show where the objective is.
What is the objective?
- There is a Sol core near the drill, press and hold the trigger at the Sol core to push it into the end of the track to activate the giant drill, this also will score one point for your team.
- Whichever team has the most points at the end of the round wins that round. If teams finish with equal objective points, whoever has the most kills will win. If that’s a draw then it’s a straight draw.
- The more players that are shooting the objective, the faster your team will get the point.
How do I use the Recon Towers?
- There are four towers in the map (two at each base, but at different heights). The player must shoot the button to activate the lift. Once at the top, the player will have a better view of the map.
How do I open the doors?
- There are many doors in the map, to open them shoot the button. The doors will open immediately and then will automatically close after 5 seconds.
How do I use the Gondolas?
- There are four gondolas in the map (two at each base). The gondola will transport the player to the centre of the map where the objective is.
- To activate the gondola, step into it then shoot the button. Be careful, If you shoot the Gondola too early before walking in, you will fall to your death.
What happens if I die?
You can be killed by:
- Getting shot by the enemy
- Walking through walls
- After being killed, there is a death transition. You need to get back into your teams respawn waypoints at the base to come back into the game.
- If you get shot, you will notice the HUD turn red and have a glitchy view.
How do I use the weapon?
- The controller in Sol Raiders is called the "Kombi Kanon". It is a specialised two-in-one weapon. It has a single shooting mode and a charged shot mode.
Single Shots
- Pull the trigger to shoot a single shot.
- Be careful not to overcharge the gun as it requires to cool down before being able to shoot again. If the player times the shots correctly they can shoot without ever overcharging it.
Charged Shot
- Pump to activate a charged shot.
- Be careful not to overcharge the gun as it requires to cool down before being able to shoot again. The Charged Shot can overcharge much quicker than the single shots. If the player times the shots correctly they can shoot without ever overcharging it.
In-Game Scoreboard
- Press and hold to view the scoreboard.
Reloading
- The Reload button does not function in this game, the gun will automatically reload.
How do we keep players safe?
Game Rules
- No sitting or lying on the floor.
- No alcohol or drugs.
- Both hands on the controller at all times.
- If heavily pregnant or have a serious medical condition, it is highly recommended that you do not play.
- This experience can be intense. If the player is overwhelmed allow them to remove their goggles and raise their hand so the Host/Runner can assist.
Warning
Due to the nature of the game, running will occur. It is up to the Host to judge when to intervene, it is their job to ensure the players are as safe as possible.
Player Proximity Alarm
- When too close to another player, a radar will appear on the player's screen. The "green" figure in the middle represents the player's position in the game and the "blue" figure represents another player. When this radar appears, they must step away from the other player to avoid a collision.
- There will be a "red" warning banner "Player Spacing!" and an alarm will sound.
Wall Proximity Alarm
- When too close to a wall, a "red" safety wall will appear with a radar. The "green" figure in the middle represents the player position in the game and the "red" line represents the wall. When this radar appears, they must step away from the wall to avoid a collision.
- There will be a "red" warning banner "Watch the Walls" and an alarm will sound.
How do I get players into the game?
- After completing the safety briefing the players must select their teams. If they cannot decide, the Host (Game Master) must select the teams.
- Players must select their profiles via the player panel. They must find their profile on the panel and shoot it.
The panels will appear under the following colours:
- Green: The player has selected this profile.
- Grey: Another player has selected this profile.
- Blue: No player has selected this profile.

- After selecting the player profiles, the players will then have to walk into a BLUE or ORANGE waypoint to select their teams.
- The players will then be transported to the Clubhouse to learn how to use their controllers for 1.5 minutes.
- The players will play the three maps lasting 3.5 minutes each.
- If a players backpack is swapped at any point in the game due to technical issues, be sure to select their profile and team again.
How does the game UI work?
Game Masters have a "Show Advanced Settings" and "Show Player Info" button which provides the ability to:
- Enable or disable the tutorial
- Add or remove 30 seconds to game time
- Enable or disable Competitive Mode (Auto balance teams)
- Manually change teams
- View the in-game scoreboard
Enable or Disable Tutorial
- If a team were to play two games of Sol Raiders back to back, they can now avoid having to play through the tutorial in the second game.
Info
By disabling the Tutorial the total game time is not impacted. Instead, the 1 minute and 15 seconds will be evenly distributed to each of the maps.
- Click on the "Show Advanced Settings" button.
- Then tick the "Game Tutorial" button, it will turn green when it is enabled or red when it is disabled.
Warning
The settings will automatically default back to the original settings after the game has ended. Also, It is not possible to make any changes once the Game Master has selected "Play" and started the game.
Add or Remove Game Time
If there is a need to increase or decrease the game time for Sol Raiders, it can be done in the "Show Advanced Settings" UI.
- Click on the "Show Advanced Setting" button.
- Click on the "-0.30 or +0.30" button to decrease or increase the game time.
- You can also click on the "Reset" button to go back to the default time.
Warning
The settings automatically default back to the original settings after the game has ended. Also, It is not possible to make any changes once the Game Master has selected "Play" and started the game.
Auto Balance Teams
If teams have uneven numbers or uneven skill levels, the game can be set to auto-balance teams. This will handicap the winning team and boost the losing team. The balancing targets:
- Time to score objectives.
- Player health.
- To change this setting, click on the "Show Advanced Setting" button.
- Tick the "Competitive Mode" button, it will turn red when it is disabled or green when it is enabled.
Warning
The settings automatically default back to the original settings after the game has ended. Also, it is not possible to make any changes once the Game Master has selected "Play" and started the game.
Manually Change Teams
If a player selects the wrong team, the Host can manually change teams.
- To change this setting, click on the "Show Player Info" button.
- A list of names will appear with the team colour. Click on the "Orange or Blue" button to change to players team.
Warning
If you manually change a players team, make sure you relocate them to the correct area otherwise they will be in the opposite team base.
View the In-Game Scoreboard
The in-game scoreboard displays the remaining map duration, kills, assists and deaths.
- To view the scoreboard, Press and hold the "Tab" button on your keyboard.
- Once you let go of the "Tab" button the scoreboard will disappear.
How does the survey, scoring and ranking work?
Survey
A survey will appear at the end of each game (The end of the third map) of Sol Raiders. This will allow us to see the level of player satisfaction with the game.
- Game Masters should ask players to complete the survey when it comes up to make sure they don't miss it.
- At the end of the game, shoot the faces that correspond to your satisfaction.
Scoring and Ranking
- Once they are out of the game, they can see the live scoreboard. The scores will be separated into the teams and each map will be displayed in the middle.

- After the game, the customers will receive a unique email of the scoring. The scoring and ranking system has been rebuilt to cater to the competitive nature of Sol Raiders. Players will earn a badge after the game.
How does the spectator view work?
Sol Raiders is made for eSports, and we want spectators to feel as much a part of the game as the players. The new spectator mode is an automated feature that will show a stream of the game; either from fixed cameras in the map, or switching between players points of view. The features of the spectator view include:
- Spectators can see all players in the game
- Game scores
- Individual player kills and health
- Kill Feed
- Objective capture progress
- Game timer
Click on the video below to view an example of the spectator view.
Article Keywords/Phrases:
Sol Raiders
How does Sol Raiders work?
Sol Raiders guide
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